Neuer Patch zu No Man Sky für PlayStation 4 und PC erschienen. Behebt einige Fehler im Spiel!

Autor des Artikels: Steven Wilcken

Neuer Patch zu No Man Sky für PlayStation 4 und PC erschienen. Behebt einige Fehler im Spiel!

Die Mannen von Hello Games zeigen sich weiterhin sehr fleißig und optimieren No Man Sky an zahlreichen Fronten. Nun hat man bereits Update 1.12 für PlayStation 4 und PC veröffentlicht und möchte mit dem aktuellen Update weitere Spielfehler beheben. Diese hatten sich zum Teil mit dem aktuellen Foundation Update eingeschlichen.

Behoben wurde dabei zum Beispiel auch ein NPC Fehler durch den nicht alle missionsrelevanten Dialoge geboten wurden.

Patch Notes:

  • [PC]Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the GAMEDATAPCBANKS folder.
  • [PC]Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
  • [PC]We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
  • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
  • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
  • Fixed a number of rare crashes (if you continue to experience crashes, please send acrash report and include your crash dumps).
  • [PC]Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
  • [PC]Running the game via the .exe file should no longer give Steam Init errors.
  • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed.(Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).